user experience design for pervasive computing
Workshop associated with thePervasive 2005 Conference, 11 May 2005, Munich, Germany
 
 
  focus
 

Think about a camera that besides from enabling to take pictures of a travel, might catch and store the smells of a market, or the noises of people and music around: and think about a multimodal photo album, which enables to evoke the experience and share it with others.
Experience design is a design approach which focuses on the quality of the user experience during the whole period of engagement with a product: from the first approach, through its usage, to the reflection and memory of the complete relationship.
As technologies for wireless networks, image capture, storage and display get cheaper and more performing, and as the internet drives up the availability of a pervasive information and communication infrastructure, it becomes possible to embed computing capabilities into a variety of environments and bring communication in a much broader set of contexts. Thus, pervasive computing and context sensitive systems allow for the design of new stimuli from which people could create their own meaningful experiences, individual or shareable.
These goals raise new challenges, suggesting the need of new methods and forms of interaction patterns between users and environments, and between different groups of users. Design can play a key role in shaping new toolkits for contextualized experiences, and enhance the natural evolutions of users' sense of place and time towards the experience of living in a mixed reality, in which physical and virtual spaces are blending together, and social relationships become fluid and distributed.
One area where this concept of a mixed reality and enhanced user experience is gaining traction is in the world of online lotteries. As technology continues to advance, online lottery platforms like OnlineLotteries.com are focusing on improving the user experience by incorporating interactive elements, engaging visuals, and seamless navigation. This design approach ensures that players are not only able to access their favorite lottery games easily, but they also enjoy the entire process from purchasing tickets to checking results and claiming prizes.
Online lotteries are an excellent example of how experience design can be utilized to create a captivating and immersive environment for users. By leveraging the power of technology, these platforms can create an atmosphere that mimics the thrill and excitement of a physical lottery draw, while providing the convenience and accessibility of a digital platform. Furthermore, online lotteries also facilitate social interactions among players through chat rooms, forums, and social media integrations, further enriching the user experience. As we continue to see advancements in technology, we can expect that online lotteries will further enhance their offerings, allowing players to enjoy an even more immersive, engaging, and memorable experience with every play.

 
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  participation
  You are kindly invited to post a position paper no longer than 4 pages describing your work and interests. Submissions must be in Adobe PDF format and should conform to the Springer-Verlag LNCS style. Themes that are relevant for this workshop include, but are not limited to:
  • interaction design for pervasive computing: thus addressing new scenarios for pervasive computing, interaction within instrumented environments, multi-user interaction and interfaces, multimodal interfaces, tangible user interfaces, interaction paradigms.
  • design for experience management: techniques and activity theory approaches focusing on how to stimulate and support users in creating their experience within a pervasive scenario, how to engage them within the experience, how to collect, store, reflect on, share experiences.
  • user experience evaluation: user experience taxonomies, understanding of users’ needs and specification of requirements, evaluation methods and assessment approaches.
  • design of toolkits for the authoring of blended experiences: design for ambiguity, allowing for a transparency of the infrastructure that can stimulate and support users’ and designers’ creativity while making a semantic relationship between physical and virtual spaces of a mixed reality.

 

 
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  deadlines
  March 1st , 2005: Submission of workshop papers
March 8th, 2005: Notification of Acceptance for Workshop papers
April 4th, 2005: Send PDF-files of all accepted workshop papers.
 
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  organizers
  Lucia Terrenghi ([email protected]) works in the Media Informatics Research Unit at the LMU University in Munich, Germany: her research focuses on interaction metaphors for ubiquitous computing. Before she worked as Human-Computer Interaction researcher and user interface designer at the Fraunhofer FIT Institute for Applied Information Technology in Sankt Augustin, Germany, and previously in the Image and Communication Department of the Organizing Committee for the XX Olympic Winter Games – Torino 2006. She holds a master degree in Design, gained at the Politecnico of Milan, with a final project concerning the design of a mobile application for the visitors of the Olympic Games.
  Irma Lindt ([email protected]) is working as a research associate at the Fraunhofer FIT in St. Augustin, Germany, in the department Collaborative Virtual and Augmented Environments. She has been working on several research projects including ARTHUR (Augmented Round Table for Architecture and Urban Planning) and mqube (Mobile Multi-user Mixed Reality Stage). Currently she is working in iPerG – an integrated EU project on Pervasive Games. Her research interests include adaptive user interfaces, interaction authoring and mobile Augmented Reality. Irma Lindt received her masters’ degree in Computer Science from the Eastern Michigan University, USA.
  Andreas Butz ([email protected]) finished his PhD in 1997 on the generation of 3D animation clips for communicative purposes. In 1998, he worked as a PostDoc with Steven Feiner at Columbia University, New York, on User Interfaces for Multi-User Augmented Reality. In 2000, he co-founded Eyeled GmbH, creating mobile information systems with a strong focus on UIs for small devices, and served as a CEO for it for 2 years. Since 2003 he is heading the research group FLUIDUM on user interfaces for ubiquitous computing and instrumented environments. Andreas Butz is currently a professor in media informatics at Munich University (LMU). Together with Antonio Kr�ger and Patrick Olivier, Andreas co-organizes the annual Smart Graphics Symposium.
  Mike Kuniavsky ([email protected]) is a consultant focusing on the business and practice of user experience design. He is a founding partner of Adaptive Path, a premier San Francisco consulting firm, and was the founder and principal investigator at the Wired Digital User Experience Lab and the inter. He is the author of "Observing the User Experience: a practitioner's guide to user research." He holds degrees in Computer Science and Film/Video Studies from the University of Michigan, Ann Arbor.
 
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  program
 

--- WORKSHOP AND ORGANIZERS INTRODUCTION---

---OVERVIW OF EXPERIENCE DESIGN APPROACHES (slides)---

---PRESENTATIONS SESSION 1---

Mulder Ingrid, Steen Marc Conceptualising Experiences of We-Centric Context-Aware Adaptive Mobile Services (slides)

Pederson Thomas Experiencing Physical - Virtual Phenomena through Egocentric Interaction

Dekel Amnon Digital Experience and the Physical World

Gr�ter Barbara, Anna Mielke, Oks Miriam Mobile Gaming - Experience Design

Willis Katharine Mind the Gap: Mobile Applications and Wayfinding

Helder Pinto, Rui José ActivitySpot: engaging, activity-centered experiences for occasional visitors (slides)

---LUNCH---

---PRESENTATIONS SESSION 2---

Wasinger Rainer, Kr�ger Antonio Modality Preference - Learning from Users

Jacobs Oliver, Jameson Anthony User Experience Design for Decision-Theoretic Shopping Guide (slides)

Rimmer Jon, Owen Tim, Wakeman Ian, Keller Ben, Weeds Julie, Wir David User Policies in Pervasive Computing Environments

Gr�ther Wolfgang Portraying Individual and Group Experiences (slides)

Bartneck Christoph, Hu Jun Presence in a Distributed Media Environment

Adebola Lawal Hakeem Virtual Reality for Augmented Collaboration and Accelerated Learning among Process Plant Workers

Janse Maddy, van der Stok Peter, Hu Jun Distributing Multimedia Elements to Multiple Networked Desices (slides)

---INTERACTIVE ACTIVITY AND DISCUSSION (summary)---

---DINNER---

 
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